It is found with Daniel when he first awakens, and leads him to his note to self. Daniel tried repeatedly to remind himself not to forget to stop Alexander, but the solution was purging all his memories from his mind, and he realized the irreversible consequences of what he had done.Īs he stumbled all he could recite was his name was 'Daniel' until at last, he passed out in the Rainy Hall. He wrote a final note to himself to end the Baron at all costs, and then drank the tonic. He realized he could only hope to redeem himself and avenge the fallen by wiping away his awful memories altogether with the mixture.ĭaniel managed to acquire a vial of the substance and fled to the Old Archives. On the stormy night of August 19, 1839, Daniel swore revenge, but was unable to cope with his crippling fear of the guardian and the terrible guilt of the warding rituals. Having acquired all the vitae he needed, and seeing the event had devastated Daniel's psyche, Alexander abandoned the young man to the Shadow. As the events of the Dark Descent unfold, Daniel's confidence in Alexander is shattered when he murdered an escaping young girl who he thought would jeopardize the ritual. Although he threatens to kill Alexander when he discovers that he has been tricked into murdering countless innocents as he states in one of his notes that he became a murderer himself, the very type of people he was willing to sacrifice. Daniel complied as he believed the prisoners were all evil-minded criminals, but perhaps, and more importantly, to save himself. The Baron had Daniel perform terrible acts on his fellow men because he insisted it was necessary for a 'blood-warding ritual' to distract the Shadow that was chasing the young man, and with it buy precious time to permanently banish the living nightmare. The victim is thus given this drink, making them forget the horrors of pain they were forced to endure, and thus, would be tortured anew to maximize Vitae production, to make it up for the difficulty to obtain 'human vessels' as Alexander noted in one of his notes. The victim, if tortured once and again without the drink, would become accustomed to the pain and Vitae production would slow down, or even halt. The amount of Vitae extracted depends heavily on their "performance", but the most important thing is to instill as much terror as possible in the victim. Once here, align some of the smaller crates you threw earlier, if desired.The amnesia potion was used by Alexander and Daniel on the prisoners brought to Brennenburg Castle, to make them forget the terrible pain of the torture sessions carried out to harvest Vitae. Once the Kaernk starts eating it, jump the broken pillar in the middle of the room and make your way to the crates along the right side of the gate. To safely make your way to that area, throw one of the body parts nearby into the water. This will allow you to stand on top of them while turning the wheel. If you are still near the Oil spot, I suggest throwing some of the small crates nearby over towards the gate. There is a rotary wheel right next to the gate, but you'll need to distract the Kaernk in order to safely open it. Now, if you look to the far side of the room, you should see another closed gate. The crates to the left of the gate have an Oil laying near some body parts. In this new area, immediately jump on the crates nearby. You should have plenty of time to get to the gate before it closes. Make sure to stay on the crates as much as possible while doing so. Jumping along the crates in this room, you'll be taken to the back wall, where there is a lever in plain view.įlip the lever upwards and carefully make your way back through the gate. Now, head back to the room I said to avoid earlier (the one closest to the entrance coming in). If you try to lift the gate, you will be notified that it's too heavy to lift, and Daniel will write a Memento noting that there must be an opening mechanism. Now, go back into the hallway and progress forward until you reach a gate blocking the way forward. This will be handy in case you take damage from the Kaernk (the invisible water monster). Jump along the crates in this room to the back in the shelf area on the right is a spare Laudanum. Make your way to the room straight back down the corridor (not the closer room to your right). There are plenty of crates lying around to help you with this. Warning: Make sure to stay out of the water as much as possible.
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